I'm a member of the debian games team. We package a huge number of games, and I feel slightly ashamed that I have played very few of them. I decided I should try and play every single one, at least once, and write a one-line summary of it. Call it "QA".

I'll try and do roughly one a day. Today, amphetamine. Quoting the control file, Amphetamine is an exciting jump'n run game that offers some unique visual effects like colored lighting, fogging and coronas..

Amphetamine is a 2d side-on platformer/shooter. You shoot what look like toxic versions of mario koopas and run around pushing buttons etc. The game structure is reasonably common but the concept and environment are fairly strange.

I added a screenshot for it to games-thumbnails and filed three bugs: ship a .desktop file (471254); supply a symlink /usr/games/amph -> /usr/games/amphetamine (471257) (fix in SVN); game loop runs CPU at 100% (471259).