WadC is a programming language (formally, a normal-order evaluated
for the construction of Doom maps. Think of it like
on steroids, with demons and shotguns.
The current version of WadC is 2.2. (Here's a
You can get the WadC source code from github.
WadC requires Java and several Doom prerequisites to use. See setup to
get WadC's and its pre-requisites set up.
Check out the gallery of examples to see
the kind of things you can do. The gallery includes in-game pictures, top-down
map renderings and links to ready-to-play WADs.
Try hacking an existing example or writing your own: see the introductory
tutorial and the
If you want some ideas for things to do, take a look at the WadC HACKING
New in 2.2
An old WadC session
2.2 introduces two new, large example maps
birds.wl) as well as a reworked
Preferences system and various other UI changes and fixes.
Check the release notes for the full details.
the resulting map
Have you made a cool WadC level? Let's put it in WadC! The easiest way to
collaborate is to send a pull request on
github. Feel free to make suggestions
or report bugs via github issues.
You can also just email me if you don't like
GitHub, or leave a comment on this page.
WadC was originally written by Wouter van Oortmerssen (Aardappel). Aardappel's
historic WadC web page and version 1.1 are available at
Bird Cage, a WadC-generated map for Heretic