I have recently released version 2.2 of Wad Compiler, a lazy functional programming language and IDE for the construction of Doom maps.
The biggest change in this version is a reworking of the preferences system (to
use the Java Preferences API), the
wadcli command-line interface respecting
preferences and a new preferences UI dialog (adapted from Quake
There are two new example maps: A Labyrinth
demonstration contributed by
"Yoruk", and a Heretic map Bird
Cage by yours truly. These are
both now amongst the largest examples in the collection, although
generated by a higher-level program.
I have no plans to work on WadC further (but never say never, I suppose.)