jmtd → wadc → setup
To use WadC, you require Java, a Doom engine, a node builder and game data for a Doom game (known as the IWAD).
$ sudo apt install wadc $ wadc
Pre-requisites
Java
WadC requires a Java Runtime Environment to run, version 8 or newer.
Linux
On a Linux-based distribution, I recommend installing OpenJDK. For Debian-based systems
apt install openjdk-11-jre
On Fedora/Red Hat style systems
dnf install java-11-openjdk
Mac OS or Windows
Download and install AdoptOpenJDK's build of OpenJDK here.
Doom Engine
You'll also need a Doom engine. I
recommend Crispy Doom
(Debian package crispy-doom
).
Node Builder
Finally you may require a node
builder. I recommend
zdBSP (Debian package zdbsp
).
Game Data (IWAD)
IWAD (game data). If you don't have the
commercial game data, buy it from
GoG or grab
FreeDoom (Debian package freedoom
).
Configuring WadC
Unpack them all.
Launch WadC by double-clicking the JAR file.
Open WadC's preferences dialog (⌘ + ,) and set the paths to the game engine, IWAD and node builder (these should be set to sensible defaults already if you installed the Debian package).
Mac OS
Most Doom Engines for Mac OS are distributed as "app bundles": within the
UI, they appear like applications that can be double-clicked, have an icon,
etc.; but under the hood they are actually folders that contain other files
(e.g. Eternity.app/
). One of the included files is the actual engine
program.
When selecting the game engine, WadC requires you to select the engine
program from within the App bundle. The File chooser should let you expand
the App as if it were a folder and browse the contents. For example, for
Eternity, the engine is Eternity.app/Contents/MacOS/Eternity Engine
.
First run
Open up one of the files from examples/
in the unpacked WadC ZIP. From the
WadC Control menu, hit Run / Save / Save WAD / BSP / Doom to try it out!