jmtd → software → ufo
This was a prototype work-in-progress like computer game (Or at least the beginnings of one).
it had a "main" binary, consisting of the globe, menu, base and research interfaces below, and one prototype binary: "isometric". Eventually the isometric prototype would have been integrated into the main binary.
As a side-effort, I began writing a graphics toolkit which would render
2D stuff within OpenGL, rather like a windowing toolkit. It was loosely
inspired by Plib, which is C++, but I wanted to
stick to pure C. I ended up spending more time on this side-effort
(code-named giger
) than the rest of the game.