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Hi,
i wonder how your game and concept is related and differs to ufo:ai and the others you listet at "Other clones to try out". -- Florian Ludwig
Hello, thank you for your comment. When I started out, UFO:AI and ufo2000 had just the tactical portion of the game. My intention is to develop both the globe and tactical portions (but of course so is UFO:AI and ufo2000 planned it). Apart from that, my game is going to be pretty basic: a fixed-perspective isometric view for the tactical portion, sprites rather than models. I think UFO:AI is fantastic and has come a long way and I'm very glad to see it's still going (unlike Xenocide it seems). If I ever find the time I planned to help package ufo:ai for Debian. -- Jon
Thank you for this explanation. I loved the x-com series and so love ufo:ai as well. About debian packages I contributed to the packaging some time ago myself not sure what the status is right now. Main problem still is - AFAIK - that some of the assets are under unknown license. -- Florian Ludwig