=========================================================================== Advanced engine needed : None Primary purpose : Deathmatch =========================================================================== Title : Jailbreak Filename : jbreak Release date : 2017-03-02 Author : Jonathan Dowland Email Address : jon+idgames@dow.land Other Files By Author : bits of Freedoom, Chocolate Doom, 10 sectors, WadC; gib.wad; 2countrv.wad; doomnoir.wad Misc. Author Info : See https://jmtd.net/doom/ or https://doomwiki.org/wiki/Jon_Dowland Description : An unfinished DM map concept, imitating the "Jail Break" mod for Quake 2 (which I've never played). I started this in around 2004 but never finished it. The idea is that during the normal course of play you may fall into pits. The only way out is via teleport that puts you in jail. Players who are not in jail can elect to open the jail to face you or free you. There is also a trick to escape by yourself (via archvile jump) if you have monsters on (and enough health), Additional Credits to : The Jail Break mod people I suppose, although from what I recall they were quite hostile to people trying to copy their concept into other games. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Unknown Editor(s) used : WadAuthor Known Bugs : STARTAN everywhere May Not Run With : Unknown Tested With : Vanilla doom2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://jmtd.net/doom/